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UX UI Designs

Online Shopping

Goals

Transform online shopping into a seamless experience! Our mission: To revolutionize e-commerce by making product discovery and comparison effortless with a responsive, intelligent chatbot.

Case Study

Shopping online shouldn't be stressful. Our research highlights common pain points like delayed deliveries and difficult returns. We’re crafting solutions based on real user feedback to enhance the customer journey

Target Audience

We cater to tech-savvy middle and upper-class consumers who value convenience and efficiency. Our focus is on individuals aged 18-44, predominantly from India, with a passion for smart, hassle-free shopping experiences.

Tools - Illustrator ,Figma - Mockups and Simple Prototype




School Management

Goal

Creating a School Management App involves catering to the needs of various stakeholders—students, teachers, parents, and administrators. Here are the key goals such an app should aim to achieve.

Case Study

To address these issues, the school decided to implement a comprehensive School ERP (Enterprise Resource Planning) system. Communication between teachers, parents, and administrators was often delayed or incomplete, affecting parental engagement and student progress monitoring.

Target Audience

The target audience for a School ERP (Enterprise Resource Planning) system includes a variety of stakeholders involved in the education ecosystem. Each group has specific needs and requirements that the ERP system should address. Principals, Vice Principals, Administrative Staff, IT Managers

Tools - Illustrator ,Figma - Mockups and Simple Prototype



Food Order

Goal

Creating an app that enables users to quickly order food online and receive their orders efficiently involves a combination of intuitive design, robust technology, and seamless user experience.

Case Study

To address these issues on Existing application designed to provide users with a seamless and rapid online food ordering experience. The primary goal of QuickBite was to minimize the time and effort required to place an order, ensuring users could quickly find, order, and receive food from their favorite restaurants.

Target Audience

The target audience for an online food ordering platform is diverse, ranging from busy professionals and students to families and health-conscious consumers. Understanding the unique needs, behaviors, and preferences of each segment allows for tailored features, marketing strategies, and customer experiences that can drive engagement and loyalty.

Tools - Illustrator ,Figma - Mockups and Simple Prototype



Farming App

Goal

Improving a farmer's business goal involves a combination of strategic planning, efficient resource management, and leveraging technology and market opportunities.

Case Study

Many farmers struggle with limited access to affordable credit, which hinders their ability to invest in modern equipment, quality seeds, fertilizers, and other essential inputs. Farmers are increasingly affected by climate change, which brings unpredictable weather patterns, droughts, floods, and pest outbreaks, severely impacting crop yields.

Target Audience

Families and individuals who purchase rice for daily consumption. This group may range from single individuals to large families, across various income levels. Small to large grocery stores, supermarkets, and corner shops that resell rice to consumers.

Tools - Illustrator ,Figma - Mockups and Simple Prototype



Game

Goal

Mobile puzzle games can make the experience even more engaging and challenging. Here are some creative goals you can set for various popular puzzle games

Case Study

The game features a simple and intuitive user interface that even very young children can easily navigate. The drag-and-drop mechanics, colorful visuals, and large buttons make it accessible to preschoolers and elementary school students.

Target Audience

When designing or marketing games for children, it's essential to have a clear understanding of the target audience. The children's gaming market can be broken down into distinct segments, each with different needs, preferences, and developmental stages. These segments include toddlers, preschoolers, early elementary children, tweens, and teens.

Tools - Illustrator ,Figma - Mockups and Simple Prototype